This is my second animation experiment with Alternativa3D after MD2 thing. As you know, the most attractive Alternativa3D feature is BSP, magic sorting trick that allows one to intersect objects, such as water surface and submarine (below). However, at the moment (v5.0.1) the engine rebuilds BSP whenever any thing in geometry is changed, to the point where FPS approaches zero. This experiment explores extent to which one could trade excessive geometry for animation speed.
Update: To elaborate on this trick a bit more - a number of submaines is created at once, and then single material is reassigned to another submarine every time, making all others invisible.